package com.opd.soeghtool;

public class Game_WZRY_Data {
    private Game_WZRY_Data() {}

    final static int[] tCOORDINATE_WZRY_KB= {
            32768, 32768,    //	0x00
            32768, 32768,    //	0x01
            32768, 32768,    //	0x02
            32768, 32768,    // 	0x03
            28105,	28065,	//普通攻击    //a	0x04
            29387,	16455,	//公共技能1     //b
            29633,	18590,	//公共技能2    // c
            22829, 29000,   //推塔  // d
            18983,	27945,	//英雄技能3    // e
            29486,	20725,	//公共技能3    // f
            14108, 23719,    //g
            32768, 32768,    // h
            32768, 32768,    // i
            32768, 32768,    // j
            32768, 32768,    // k
            32768, 32768,    // l
            32768, 32768,    // m
            32768, 32768,    // n
            32768, 32768,    // o
            32768, 32768,    // p
            28697,	23267,	//英雄技能1    // q
            16271,	29576,	//英雄技能4    // r
            29486,	25725,  //补刀  // s
            32768, 32768,    // t
            32768, 32768,    // u
            14545,	1415,	//背包    // v
            22829,	24971,	//英雄技能2    // w
            3500,	29000,	//功能返回    // x
            32768, 32768,    // y
            25787,	6572,	//左摇杆    // z
            25393,	21828,	//英雄技能点1    // 1
            19279,	23507,	//英雄技能点2    // 2
            15827,	26434,	//英雄技能点3    // 3
            14743,	27993,	//英雄技能点4    // 4
            13017,	3430,	//捡装备上    // 5
            16715,	3382,	//捡装备下    // 6
            32768, 32768,    // 7
            32768, 32768,    // 8
            32768, 32768,    // 9
            32768, 32768,    // 0
            32768, 32768,    // enter
            32768, 32768,    // esc
            32768, 32768,    // backspace
            32768, 32768,    // tab
            22985, 30416,    // space
            32768, 32768,    // minus
            32768, 32768,    // equal	// 0x2e
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,    // 0x39
            32768, 32768,    // F1
            32768, 32768,    // F2
            32768, 32768,    // F3
            32768, 32768,    // F4
            32768, 32768,    // F5
            32768, 32768,    // F6
            32768, 32768,    // F7
            32768, 32768,    // F8
            32768, 32768,    // F9
            32768, 32768,    // F10
            32768, 32768,    // F11
            32768, 32768,    // F12
            32768, 32768,    // printf screen 0x46
            32768, 32768,    // scroll lock
            32768, 32768,    // pause
            32768, 32768,    // insert
            32768, 32768,    // home
            32768, 32768,    // page up
            32768, 32768,    // delete
            32768, 32768,    // end
            32768, 32768,    // page down
            32768, 32768,    // right
            32768, 32768,    // left
            32768, 32768,    // down
            32768, 32768,    // up
            32768, 32768,    // 0x53
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            4141,	3478,	//地图    // 0x80 	left ctrl
            32768, 32768,    // 0x81 	left shift
            15975,	24995,	//右摇杆    // 0x82 	left alt
            32768, 32768,    // 0x83 	left gui
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,	//左摇杆	Mouse
            14108, 23719,    // 0x89	wheel
            28105,	28065,	//普通攻击    // 0x8a	left button
            25787,	6572,    // 0x8b 	right button
            30578, 25019,    // 0x8c	mouse center
            32768, 32768,
            32768, 32768,
            32768, 32768,
            25787,	6572,    // 0x90	Direct center
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
            32768, 32768,
    };
    final static int[] tCOORDINATE_WZYR_GP_M={
 // A
            19126,	27345,	//英雄技能3
// B
            17047,	28737,	//英雄技能4
// X
            22712,	24467,	//英雄技能2
// Y
            28845,	22788,	//英雄技能1
// Up
            19385,	23124,	//英雄技能点2
// Down
            14292,	27417,	//英雄技能点4
// Left
            25362,	21492,	//英雄技能点1
// Right
            15851,	25906,	//英雄技能点3
// L1
            29416,	16383,	//公共技能1
// R1
            29468,	18494,	//公共技能2
// L2
            29416,	20581,	//公共技能3
// R2
            28013,	27465,	//普通攻击
// S2
            12993,	4101,	//捡装备上
// S1
            3846,	4245,	//地图
// S4
            16891,	4005,	//捡装备下
// S3
            14500,	2158,	//背包
// Left Rocker Center
            29416,	16383,	//公共技能1
// Right Rocker Center
            15851,	24515,	//右摇杆
// Left Rocker Center
            25882,	6428,	//左摇杆
// Right Rocker Center
            15851,	24515,	//右摇?
    };

    final static int[] tCOORDINATE_WZYR_GP_N={
// A
            19126,	27345,	//英雄技能3
// B
            17047,	28737,	//英雄技能4
// X
            22712,	24467,	//英雄技能2
// Y
            28845,	22788,	//英雄技能1
// Up
            19385,	23124,	//英雄技能点2
// Down
            14292,	27417,	//英雄技能点4
// Left
            25362,	21492,	//英雄技能点1
// Right
            15851,	25906,	//英雄技能点3
// L1
            29416,	16383,	//公共技能1
// R1
            29468,	18494,	//公共技能2
// L2
            29416,	20581,	//公共技能3
// R2
            28013,	27465,	//普通攻击
// S2
            12993,	4101,	//捡装备上
// S1
            3846,	4245,	//地图
// S4
            16891,	4005,	//捡装备下
// S3
            14500,	2158,	//背包
// Left Rocker Center
            25882,	6428,	//左摇杆
// Right Rocker Center
            15851,	24515,	//右摇?
    };

    final static int[][] tATTRIBUTE_WZRY_KB={
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0x00,0xFFFF,0xFFFF},   // a    0x04
            {0x00,0xFFFF,0xFFFF},   // b
            {0x00,0xFFFF,0xFFFF},   // c
            {0x00,0xFFFF,0xFFFF},   // d
            {0x01,5000,0xFFFF},   // e
            {0x00,0xFFFF,0xFFFF},   // f
            {0x00,0xFFFF,0xFFFF},   // g
            {0xFF,0xFFFF,0xFFFF},   // h
            {0xFF,0xFFFF,0xFFFF},   // i
            {0xFF,0xFFFF,0xFFFF},   // j
            {0xFF,0xFFFF,0xFFFF},   // k
            {0xFF,0xFFFF,0xFFFF},   // l
            {0xFF,0xFFFF,0xFFFF},   // m
            {0xFF,0xFFFF,0xFFFF},   // n
            {0xFF,0xFFFF,0xFFFF},   // o
            {0xFF,0xFFFF,0xFFFF},   // p
            {0x01,5000,0xFFFF},   // q
            {0x01,5000,0xFFFF},   // r
            {0x00,0xFFFF,0xFFFF},   // s
            {0xFF,0xFFFF,0xFFFF},   // t
            {0xFF,0xFFFF,0xFFFF},   // u
            {0x00,0xFFFF,0xFFFF},   // v
            {0x01,5000,0xFFFF},   // w
            {0x00,0xFFFF,0xFFFF},   // x
            {0xFF,0xFFFF,0xFFFF},   // y
            {0xFF,0xFFFF,0xFFFF},   // z
            {0x00,0xFFFF,0xFFFF},   // 1
            {0x00,0xFFFF,0xFFFF},   // 2
            {0x00,0xFFFF,0xFFFF},   // 3
            {0x00,0xFFFF,0xFFFF},   // 4
            {0x00,0xFFFF,0xFFFF},   // 5
            {0x00,0xFFFF,0xFFFF},   // 6
            {0xFF,0xFFFF,0xFFFF},   // 7
            {0xFF,0xFFFF,0xFFFF},   // 8
            {0xFF,0xFFFF,0xFFFF},   // 9
            {0xFF,0xFFFF,0xFFFF},   // 0
            {0xFF,0xFFFF,0xFFFF},    // enter
            {0xFF,0xFFFF,0xFFFF},    // esc
            {0xFF,0xFFFF,0xFFFF},    // backspace
            {0xFF,0xFFFF,0xFFFF},    // tab
            {0xFF,0xFFFF,0xFFFF},    // space
            {0xFF,0xFFFF,0xFFFF},    // minus
            {0xFF,0xFFFF,0xFFFF},    // equal	// 0x2e
            {0xFF,0xFFFF,0xFFFF},               // 0x2f
            {0xFF,0xFFFF,0xFFFF},               // 0x30
            {0xFF,0xFFFF,0xFFFF},               // 0x31
            {0xFF,0xFFFF,0xFFFF},               // 0x32
            {0xFF,0xFFFF,0xFFFF},               // 0x33
            {0xFF,0xFFFF,0xFFFF},               // 0x34
            {0xFF,0xFFFF,0xFFFF},               // 0x35
            {0xFF,0xFFFF,0xFFFF},               // 0x36
            {0xFF,0xFFFF,0xFFFF},               // 0x37
            {0xFF,0xFFFF,0xFFFF},               // 0x38
            {0xFF,0xFFFF,0xFFFF},   // 0x39
            {0xFF,0xFFFF,0xFFFF},   // F1
            {0xFF,0xFFFF,0xFFFF},   // F2
            {0xFF,0xFFFF,0xFFFF},    // F3
            {0xFF,0xFFFF,0xFFFF},   // F4
            {0xFF,0xFFFF,0xFFFF},    // F5
            {0xFF,0xFFFF,0xFFFF},   // F6
            {0xFF,0xFFFF,0xFFFF},   // F7
            {0xFF,0xFFFF,0xFFFF},    // F8
            {0xFF,0xFFFF,0xFFFF},   // F9
            {0xFF,0xFFFF,0xFFFF},   // F10
            {0xFF,0xFFFF,0xFFFF},    // F11
            {0xFF,0xFFFF,0xFFFF},    // F12
            {0xFF,0xFFFF,0xFFFF},   // printf screen 0x46
            {0xFF,0xFFFF,0xFFFF},   // scroll lock
            {0xFF,0xFFFF,0xFFFF},    // pause
            {0xFF,0xFFFF,0xFFFF},    // insert
            {0xFF,0xFFFF,0xFFFF},    // home
            {0xFF,0xFFFF,0xFFFF},    // page up
            {0xFF,0xFFFF,0xFFFF},  // delete
            {0xFF,0xFFFF,0xFFFF},    // end
            {0xFF,0xFFFF,0xFFFF},    // page down
            {0xFF,0xFFFF,0xFFFF},    // right
            {0xFF,0xFFFF,0xFFFF},    // left
            {0xFF,0xFFFF,0xFFFF},    // down
            {0xFF,0xFFFF,0xFFFF},   // up
            {0xFF,0xFFFF,0xFFFF},   // 0x53
            {0xFF,0xFFFF,0xFFFF},   // 0x54
            {0xFF,0xFFFF,0xFFFF},   // 0x55
            {0xFF,0xFFFF,0xFFFF},   // 0x56
            {0xFF,0xFFFF,0xFFFF},   // 0x57
            {0xFF,0xFFFF,0xFFFF},   // 0x58
            {0xFF,0xFFFF,0xFFFF},   // 0x59
            {0xFF,0xFFFF,0xFFFF},   // 0x5a
            {0xFF,0xFFFF,0xFFFF},   // 0x5b
            {0xFF,0xFFFF,0xFFFF},   // 0x5c
            {0xFF,0xFFFF,0xFFFF},   // 0x5d
            {0xFF,0xFFFF,0xFFFF},   // 0x5e
            {0xFF,0xFFFF,0xFFFF},   // 0x5f
            {0xFF,0xFFFF,0xFFFF},   // 0x60
            {0xFF,0xFFFF,0xFFFF},   // 0x61
            {0xFF,0xFFFF,0xFFFF},   // 0x62
            {0xFF,0xFFFF,0xFFFF},   // 0x63
            {0xFF,0xFFFF,0xFFFF},   // 0x64
            {0xFF,0xFFFF,0xFFFF},   // 0x65
            {0xFF,0xFFFF,0xFFFF},   // 0x66
            {0xFF,0xFFFF,0xFFFF},   // 0x67
            {0xFF,0xFFFF,0xFFFF},   // 0x68
            {0xFF,0xFFFF,0xFFFF},   // 0x69
            {0xFF,0xFFFF,0xFFFF},   // 0x6a
            {0xFF,0xFFFF,0xFFFF},   // 0x6b
            {0xFF,0xFFFF,0xFFFF},   // 0x6c
            {0xFF,0xFFFF,0xFFFF},   // 0x6d
            {0xFF,0xFFFF,0xFFFF},   // 0x6e
            {0xFF,0xFFFF,0xFFFF},   // 0x6f
            {0xFF,0xFFFF,0xFFFF},   // 0x70
            {0xFF,0xFFFF,0xFFFF},   // 0x71
            {0xFF,0xFFFF,0xFFFF},   // 0x72
            {0xFF,0xFFFF,0xFFFF},   // 0x73
            {0xFF,0xFFFF,0xFFFF},   // 0x74
            {0xFF,0xFFFF,0xFFFF},   // 0x75
            {0xFF,0xFFFF,0xFFFF},   // 0x76
            {0xFF,0xFFFF,0xFFFF},   // 0x77
            {0xFF,0xFFFF,0xFFFF},   // 0x78
            {0xFF,0xFFFF,0xFFFF},   // 0x79
            {0xFF,0xFFFF,0xFFFF},   // 0x7a
            {0xFF,0xFFFF,0xFFFF},   // 0x7b
            {0xFF,0xFFFF,0xFFFF},   // 0x7c
            {0xFF,0xFFFF,0xFFFF},   // 0x7d
            {0xFF,0xFFFF,0xFFFF},   // 0x7e
            {0xFF,0xFFFF,0xFFFF},   // 0x7f
            {0x01,5000,0xFFFF},     // 0x80 	left ctrl
            {0xFF,0xFFFF,0xFFFF},    // 0x81 	left shift
            {0x01,0xFFFF,0xFFFF},    // 0x82 	left alt
            {0xFF,0xFFFF,0xFFFF},    // 0x83 	left gui
            {0xFF,0xFFFF,0xFFFF},   //  0x84
            {0xFF,0xFFFF,0xFFFF},   // 0x85
            {0xFF,0xFFFF,0xFFFF},   // 0x86
            {0xFF,0xFFFF,0xFFFF},   // 0x87
            {0xFF,0xFFFF,0xFFFF},    // 0x88	Mouse
            {0xFF,0xFFFF,0xFFFF},    // 0x89	wheel
            {0x00,0xFFFF,0xFFFF},    // 0x8a	left button
            {0x01,0xFFFF,0xFFFF},    // 0x8b 	right button
            {0xFF,0xFFFF,0xFFFF},    // 0x8c	mouse center
            {0xFF,0xFFFF,0xFFFF},    // 0x8D	Direct center
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
            {0xFF,0xFFFF,0xFFFF},
    };

    final static int[][] tATTRIBUTE_WZRY_GP_M={
            {0x01,0x00,0x02},   //A
            {0x01,0x02,0x02},   //B
            {0x01,0x04,0x02},   //X
            {0x01,0x06,0x02},   //Y
            {0x00,0x00,0x00},   //UP
            {0x00,0x00,0x00},   //DOWN
            {0x00,0x00,0x00},   //LEFT
            {0x00,0x00,0x00},   //RIGHT
            {0x00,0x00,0x00},   //L1
            {0x00,0x00,0x00},   //R1
            {0x00,0x00,0x00},   //L2
            {0x00,0x00,0x00},   //R2
            {0x03,0x08,0x1A},   //S2
            {0x00,0x00,0x00},   //S1
            {0x03,0x22,0x0E},   //S4
            {0x06,0x30,0x5D},   //S3
            {0x00,0x00,0x00},   //L3
            {0x00,0x00,0x00},   //R3
            {0x00,0x00,0x00},   //LS
            {0x00,0x00,0x00},   //RS

    };
    final static int[][] tATTRIBUTE_WZRY_GP_N={
            {0x01,0x00,0x02},   //A
            {0x01,0x02,0x02},   //B
            {0x01,0x04,0x02},   //X
            {0x01,0x06,0x02},   //Y
            {0x00,0x00,0x00},   //UP
            {0x00,0x00,0x00},   //DOWN
            {0x00,0x00,0x00},   //LEFT
            {0x00,0x00,0x00},   //RIGHT
            {0x00,0x00,0x00},   //L1
            {0x00,0x00,0x00},   //R1
            {0x00,0x00,0x00},   //L2
            {0x00,0x00,0x00},   //R2
            {0x03,0x08,0x1A},   //S2
            {0x00,0x00,0x00},   //S1
            {0x03,0x22,0x0E},   //S4
            {0x06,0x30,0x5D},   //S3
            {0x00,0x00,0x00},   //LS
            {0x00,0x00,0x00},   //RS
    };

    final static int[] tMACRO_WZRY_KB={0};

    final static int[] tMACRO_WZRY_GP={
// Skill with direct	54-55
            0x80,0xFF,		// Left Rocker
// Skill with direct	56-57	// 2
            0x80,0xFF,		// Left Rocker
// Skill with direct	58-59
            0x80,0xFF,		// Left Rocker
// Skill with direct	60-61	// 2
            0x80,0xFF,		// Left Rocker
// Combin Skill WZRY 元歌4->3->3->2->2->3	// 12 - 35	// 26	//S2
            0x00,0x00,0x81,10,0x01,20,0x80,10,0x00,20,0x80,10,0x00,20,
            0x82,10,0x02,20,0x82,10,0x02,20,0x80,10,0x00,0xFF,
// Combin Skill WZRY 妲己2->3->1   36-47	// 12	// S4
            0x00,0x00,0x82,10,0x02,20,0x80,10,0x00,20,0x83,20,0x03,0xFF,
// 一键换血甲
            0x00, 0x00, 0xB8, 0xD1, 0x05, 0x87, 0x03, 0x38, 0xD1, 0x05, 0x87, 0x03,
            0xEF, 0x54, 0x5D, 0x54, 0x03, 0x6F, 0x54, 0x5D, 0x54, 0x03, 0xE5, 0x5E,
            0x6E, 0xCF, 0x03, 0x65, 0x5E, 0x6E, 0xCF, 0x03, 0xC8, 0xA8, 0x0D, 0xBF,
            0x03, 0x48, 0xA8, 0x0D, 0xBF, 0x03, 0xDB, 0xFE, 0x4D, 0xA0, 0x0A, 0x3A,
            0xE3, 0xCD, 0xA0, 0x05, 0x19, 0xC8, 0xCD, 0xA0, 0x05, 0x19, 0xC8, 0x4D,
            0xA0, 0x1E, 0xB4, 0xBC, 0x4D, 0xA0, 0x03, 0x34, 0xBC, 0x4D, 0xA0, 0x03,
            0xF0, 0x80, 0x6E, 0xCF, 0x03, 0x70, 0x80, 0x6E, 0xCF, 0x03, 0x8B, 0xB8,
            0x70, 0xE2, 0x03, 0x0B, 0xB8, 0x70, 0xE2, 0x03, 0xFF,
    };

}
